Geunhee Lee
works
about
VERNACULAR
VERNACULAR
2018
what I did

Research

Photography

Documentation

with
Vernacular design is the result of usage patterns and informal systems.

When I started to study design, Modernism and Minimalism was already mainstream in the field of design. Thanks to technological developments, products were merged into the smartphone and many physical interfaces disappeared into the screen. Symbols and interfaces, designed for the new environment—such as touch screens, have become flattened and refined until only geometrical and abstract figures remained.
During this time period, my interest started from a very theoretical question; 'What is good design?', which was too broad and pedantic. So I changed the order of the question; 'Why is this design good?'.
To whom, in this question, is important.

Themes

Typography is the first collection in the series. I tried not to obsess with the Korean character itself. What I found interesting was how typography had been articulated along with its surroundings and purposes, and the way that the characters were exposed using unseen design.

#Commercial #Play #Public #Secret #Shaman

Project book →

A sign, designed to provide information at a glance, hardly achieves its goal without learned symbols, rather than intuitive ones. Can this type of learning cover cultural differences and the uniqueness of situations?

#Building #Direction #Don't #Warning

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A product is a tangible form of a user’s pattern. It speaks without symbols, using only their physical form. People are more sensitive than they think to the materials and textures that form the environment or atmosphere surrounding a product.

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Imagine a lighting system interface that never tells you which button is "on", and that requires that you flick it off-on-off every day just to make sure. What about a toilet with two flushing options that no one can understand and only causes confusion.

#Big_and_Small #Navigation #On_and_Off

Project book →

Form Follows Theory
Nobody 3: Stream of Nothing